Fiend Cultist
Small or Medium Humanoid, Neutral EvilAC 16
HP 127 (17d8 + 51)
Speed 30 ft.
STR
19 (+4)
Save +4
DEX
15 (+2)
Save +2
CON
16 (+3)
Save +6
INT
12 (+1)
Save +1
WIS
18 (+4)
Save +7
CHA
10 (+0)
Save +0
Saving Throws CON +6, WIS +7
Skills Perception +7, Religion +4
Senses Darkvision 90 ft. (unimpeded by magical Darkness), Passive Perception 17
Languages Abyssal, Common, Infernal
CR 8
Actions
Multiattack. The cultist makes three Pact Axe attacks.
Pact Axe. Melee Attack Roll: +7, reach 5 ft. Hit: 10 (1d12 + 4) Slashing damage plus 13 (3d8) Fire damage.