Orien Enforcer

Small or Medium Humanoid (Human), Neutral
EFA

AC 16

HP 55 (10d8 + 10)

Speed 35 ft.

STR

12 (+1)

Save +1

DEX

18 (+4)

Save +6

CON

13 (+1)

Save +1

INT

16 (+3)

Save +3

WIS

14 (+2)

Save +4

CHA

11 (+0)

Save +0

Saving Throws DEX +6, WIS +4

Skills Acrobatics +6, Perception +4

Senses Passive Perception 14

Languages Common plus two other languages

CR 4

Actions

Multiattack. The enforcer makes three Dagger attacks. It can replace one attack with a use of Lightning Cage if available.

Dagger. Melee or Ranged Attack Roll: +6, reach 5 ft. or range 20/60 ft. Hit: 9 (2d4 + 4) Piercing damage plus 7 (2d6) Poison damage.

Lightning Cage (Recharge 5+). Constitution Saving Throw: DC 13, each creature in a 20-foot-radius Sphere centered on a point the enforcer can see within 60 feet. Failure: 13 (3d8) Lightning damage, and the creature can't take Reactions until the end of the enforcer's next turn. Success: Half damage only.

Bonus Actions

Misty Step (2/Day). The enforcer casts Misty Step, using Intelligence as the spellcasting ability.

Reactions

Temporal Disruption (1/Day). Trigger: The enforcer takes damage from a melee attack. Response: The enforcer teleports up to 30 feet to an unoccupied space it can see. Each creature within 10 feet of the space the enforcer left must succeed on a DC 13 Constitution saving throw, or its Speed is halved until the start of the enforcer's next turn.