Clockwork Stone Defender
Medium Construct, UnalignedAC 16 (natural armor)
HP 105 (14d8 + 42)
Speed 30 ft.
STR
19 (+4)
Save +4
DEX
10 (+0)
Save +0
CON
17 (+3)
Save +3
INT
3 (-4)
Save -4
WIS
10 (+0)
Save +0
CHA
1 (-5)
Save -5
Immunities Poison
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses darkvision 60 ft., Passive Perception 10
Languages understands one language of its creator but can't speak
CR 4
Traits
Magic Resistance. The clockwork has advantage on saving throws against spells and other magical effects.
Unusual Nature. The clockwork doesn't require air, food, drink, or sleep.
Actions
Slam. 6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage, and if the target is Large or smaller, it is knocked prone.
Reactions
Intercept Attack. In response to another creature within 5 feet of it being hit by an attack roll, the clockwork gives that creature a +5 bonus to its AC against that attack, potentially causing a miss. To use this ability, the clockwork must be able to see the creature and the attacker.