Necromancer Wizard
Medium Humanoid, AnyAC 12 / 15
HP 110 (20d8 + 20)
Speed 30 ft.
STR
9 (-1)
Save -1
DEX
14 (+2)
Save +2
CON
12 (+1)
Save +1
INT
17 (+3)
Save +7
WIS
12 (+1)
Save +5
CHA
11 (+0)
Save +0
Saving Throws INT +7, WIS +5
Skills Arcana +7, History +7
Resistances Necrotic
Senses Passive Perception 11
Languages any four languages
CR 9
Actions
Multiattack. The necromancer makes three Arcane Burst attacks.
Arcane Burst. 7 to hit, reach 5 ft. or range 120 ft., one target. Hit: 25 (4d10 + 3) necrotic damage.
Bonus Actions
Summon Undead (1/Day). The necromancer magically summons five skeletons or zombies. The summoned creatures appear in unoccupied spaces within 60 feet of the necromancer, whom they obey. They take their turns immediately after the necromancer. Each lasts for 1 hour, until it or the necromancer dies, or until the necromancer dismisses it as a bonus action.
Reactions
Grim Harvest (1/Turn). When the necromancer kills a creature with necrotic damage, the necromancer regains 9 (2d8) hit points.