Necromancer Wizard

Medium Humanoid, Any
MPMM

AC 12 / 15

HP 110 (20d8 + 20)

Speed 30 ft.

STR

9 (-1)

Save -1

DEX

14 (+2)

Save +2

CON

12 (+1)

Save +1

INT

17 (+3)

Save +7

WIS

12 (+1)

Save +5

CHA

11 (+0)

Save +0

Saving Throws INT +7, WIS +5

Skills Arcana +7, History +7

Resistances Necrotic

Senses Passive Perception 11

Languages any four languages

CR 9

Actions

Multiattack. The necromancer makes three Arcane Burst attacks.

Arcane Burst. 7 to hit, reach 5 ft. or range 120 ft., one target. Hit: 25 (4d10 + 3) necrotic damage.

Bonus Actions

Summon Undead (1/Day). The necromancer magically summons five skeletons or zombies. The summoned creatures appear in unoccupied spaces within 60 feet of the necromancer, whom they obey. They take their turns immediately after the necromancer. Each lasts for 1 hour, until it or the necromancer dies, or until the necromancer dismisses it as a bonus action.

Reactions

Grim Harvest (1/Turn). When the necromancer kills a creature with necrotic damage, the necromancer regains 9 (2d8) hit points.