Rakshasa
Medium Fiend, Lawful EvilAC 17
HP 221 (26d8 + 104)
Speed 40 ft.
STR
14 (+2)
Save +2
DEX
17 (+3)
Save +3
CON
18 (+4)
Save +4
INT
13 (+1)
Save +1
WIS
16 (+3)
Save +3
CHA
20 (+5)
Save +5
Skills Deception +10, Insight +8, Perception +8
Vulnerabilities (damage from weapons wielded by creatures under the effect of a Bless spell)
Condition Immunities Charmed, Frightened
Senses Truesight 60 ft., Passive Perception 18
Languages Common, Infernal
CR 13
Traits
Greater Magic Resistance. The rakshasa automatically succeeds on saving throws against spells and other magical effects, and the attack rolls of spells automatically miss it. Without the rakshasa's permission, no spell can observe the rakshasa remotely or detect its thoughts, creature type, or alignment.
Fiendish Restoration. If the rakshasa dies outside the Nine Hells, its body turns to ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.
Actions
Multiattack. The rakshasa makes three Cursed Touch attacks.
Cursed Touch. Melee Attack Roll: +10, reach 5 ft. Hit: 12 (2d6 + 5) Slashing damage plus 19 (3d12) Necrotic damage. If the target is a creature, it is cursed. While cursed, the target gains no benefit from finishing a Short or Long Rest.
Baleful Command (Recharge 5+). wis 18, each enemy in a 30-foot Emanation originating from the rakshasa. Failure: 28 (8d6) Psychic damage, and the target has the Frightened and Incapacitated conditions until the start of the rakshasa's next turn.