Skulk
Medium Monstrosity, Chaotic NeutralAC 14
HP 18 (4d8)
Speed 30 ft.
STR
6 (-2)
Save -2
DEX
19 (+4)
Save +4
CON
10 (+0)
Save +2
INT
10 (+0)
Save +0
WIS
7 (-2)
Save -2
CHA
1 (-5)
Save -5
Saving Throws CON +2
Skills Stealth +8
Condition Immunities Blinded
Senses darkvision 120 ft., Passive Perception 8
Languages understands Common but can't speak
CR 1/2
Traits
Fallible Invisibility. The skulk is invisible. This invisibility can be circumvented by three things: Charnel Candles: The skulk appears as a dim, translucent form in the light of a candle made of fat rendered from a corpse whose identity is unknown. Children: Humanoid children, aged 10 and under, can see through this invisibility. Reflective Surfaces: The skulk appears as a drab, smooth-skinned biped if its reflection can be seen in a mirror or on another surface.
Trackless. The skulk leaves no tracks to indicate where it has been or where it's headed.
Actions
Claw. 6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) slashing damage plus 3 (1d6) necrotic damage.