Skulk

Medium Monstrosity, Chaotic Neutral
MPMM

AC 14

HP 18 (4d8)

Speed 30 ft.

STR

6 (-2)

Save -2

DEX

19 (+4)

Save +4

CON

10 (+0)

Save +2

INT

10 (+0)

Save +0

WIS

7 (-2)

Save -2

CHA

1 (-5)

Save -5

Saving Throws CON +2

Skills Stealth +8

Condition Immunities Blinded

Senses darkvision 120 ft., Passive Perception 8

Languages understands Common but can't speak

CR 1/2

Traits

Fallible Invisibility. The skulk is invisible. This invisibility can be circumvented by three things: Charnel Candles: The skulk appears as a dim, translucent form in the light of a candle made of fat rendered from a corpse whose identity is unknown. Children: Humanoid children, aged 10 and under, can see through this invisibility. Reflective Surfaces: The skulk appears as a drab, smooth-skinned biped if its reflection can be seen in a mirror or on another surface.

Trackless. The skulk leaves no tracks to indicate where it has been or where it's headed.

Actions

Claw. 6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) slashing damage plus 3 (1d6) necrotic damage.