Otherworldly Steed
Large Celestial, Fey, or Fiend, NeutralAC ?
HP ?
Speed 60 ft., fly 60 ft. (requires level 4+ spell)
STR
18 (+4)
Save +4
DEX
12 (+1)
Save +1
CON
14 (+2)
Save +2
INT
6 (-2)
Save -2
WIS
12 (+1)
Save +1
CHA
8 (-1)
Save -1
Senses Passive Perception 11
Languages telepathy 1 mile (works only with you)
CR ?
Traits
Life Bond. When you regain Hit Points from a level 1+ spell, the steed regains the same number of Hit Points if you're within 5 feet of it.
Actions
Otherworldly Slam. Bonus equals your spell attack modifier, reach 5 ft. Hit: 1d8 + summonSpellLevel of Radiant (Celestial), Psychic (Fey), or Necrotic (Fiend) damage.
Bonus Actions
Fell Glare (Fiend Only; Recharges after a Long Rest). wis DC equals your spell save DC, one creature within 60 feet the steed can see. Failure: The target has the Frightened condition until the end of your next turn.
Fey Step (Fey Only; Recharges after a Long Rest). The steed teleports, along with its rider, to an unoccupied space of your choice up to 60 feet away from itself.
Healing Touch (Celestial Only; Recharges after a Long Rest). One creature within 5 feet of the steed regains a number of Hit Points equal to 2d8 + summonSpellLevel.