Wersten Kern
Medium Undead, Lawful EvilWersten Kern is Lord Soth's standard bearer and champion. As with many of Soth's knights, she died alongside her liege during the Cataclysm and was cursed with undeath. In battle, she wields a wicked pike that flies Soth's black rose standard, and her cries can stop mighty warriors' hearts. Wersten staunchly follows Soth's commands, and she will serve him until she faces a second doom.
AC 18 (plate)
HP 178 (21d8 + 84)
Speed 30 ft.
STR
21 (+5)
Save +5
DEX
10 (+0)
Save +0
CON
18 (+4)
Save +9
INT
13 (+1)
Save +1
WIS
14 (+2)
Save +7
CHA
16 (+3)
Save +3
Saving Throws CON +9, WIS +7
Immunities Poison
Condition Immunities Exhaustion, Frightened, Poisoned
Senses Darkvision 60 ft., Passive Perception 12
Languages Common, Infernal, Solamnic
CR 14
Traits
Undead Fortitude. If damage reduces Wersten to 0 Hit Points, she must make a Constitution Saving Throw with a DC of 5 plus the damage taken, unless the damage is Bludgeoning or from a critical hit. On a success, Wersten drops to 1 Hit Point instead.
Unusual Nature. Wersten doesn't require air, food, drink, or sleep.
Actions
Multiattack. Wersten makes three Banner Pike attacks and uses Terrifying Litany if it's available.
Banner Pike. Melee Attack Roll: +10, reach 5 ft. Hit: 10 (1d10 + 5) Piercing damage plus 13 (3d8) Necrotic damage. If the target is a Humanoid, it must succeed on a DC 16 Charisma Saving Throw or be cursed. The curse lasts until it is lifted by the Remove Curse spell or similar magic. Black, thorny rose stems sprout from the cursed creature's body, imposing Disadvantage on its ability checks and attack rolls and halving its Speed. A creature that succeeds on the saving throw against the curse is immune to it for 24 hours.
Spellcasting. Wersten casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 16): 1/Day Each: Dispel Magic, Wall of Stone.
Terrifying Litany (Recharge 5-6). Wersten recites names of souls slain by Soth and his company, channeling their mortal terror. Wisdom Saving Throw: DC 16, each creature that isn't an Undead within 30 feet of her. Failure: 22 (4d10) Psychic damage, and the target has the Frightened condition of Wersten for 1 minute, repeating the saving throw at the end of each of its turns and ending the effect on itself on a success. Success: Half damage only.